![]() Often times the game relies simply on ambient background sounds, but when it does use actual music, it is very beautiful. The game soundtrack is both equal parts memorable and minimal. You’re thrown in not knowing anything about any of the characters and it takes a long time to really build that emotional connection. I’d say Impostor Factory has more of a mysterious and dark tone. Like To The Moon, Impostor Factory also deals with illness, age, death, and regrets and unfinished business. – I feel like To The Moon was longer – but it’s been years since I played so perhaps I remember it incorrectly. I clocked about 5 hours, but I went AFK a few times during that – so probably average playtime will be around 4 hours for most folks. That emotion slowly begins to build in Acts 2 and 3 – and really hits home at the game’s end. I really disliked the first act of Impostor Factory – not only because it’s repetitive and confusing (intentionally so on both those accounts) – but because it lacked the emotion of the first game. That doesn’t mean it was a bad game though. But for me, it didn’t live up to its predecessor. I’d been very excited for Impostor Factory for a long time. I had thought I reviewed To The Moon here at some point, but I couldn’t find the review to link to it, so perhaps not. You will see some familiar characters from To The Moon by the end. ![]() Impostor Factory is meant to be a prequel in a way to To The Moon, although it’s slow to link the puzzle pieces together. They have a few other games under their belts including To The Moon, which is probably their most famous title. I just finished Impostor Factory, a little short indie game by Freebird Games.
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